Monday, 11 June 2012

Internship: Log/Activity 8/6/2012

            Today, I continued to solve the problem that we faced yesterday. I found out that the level buttons in the map also not functioning besides of the start button. However, I still can't find the solution to solve this problem.
           Without wasting my time, I turned to do coding to add on the moving floor into the game level. In my opinion, the game level was look quite plain and less challenging. So, we have to add more challenges. I tried to use loop to make the floor moving left and right. However, it was not working. I also tried to find solution online but the codes were hard to understand. I had figured out my own idea but it was failed. My coursemate Hwee Boon, she was tried to use the idea of the moving enemy of the sample code. It was just partially worked. The reason why I said so because the jelly was not able to stand on the moving floor. Haiz~ another problem to solve.
The cupcake at the left side was the moving floor

Internship: Log/ Activity 7/6/2012

             Since I had finished my work yesterday, so I tried to turn the game to a mobile game. I had changed the mouse event listener to the touch event listener and published it as Flash Lite 4. The game was debugged in Adobe Device Central CS5 which simplifies the mobile authoring workflow and allows developers to preview designs and test content on the desktop before loading it on the mobile devices for final testing. We were faced the problem that some of the buttons were not functioning. However, they were working when debug using flash player 10. My coursemate and I were looking for the cause for the whole afternoon. The most possible cause is because they were using the same basic button at different key frames but it was  hard if we used different buttons at each key frame. There will be a lot of buttons to define. So, we had to think of other possible solutions as well.
Screen capture of the simulated device 

Wednesday, 6 June 2012

Internship: Log/ Activity 6/6/2012

          As usual, I  continued the yesterday unfinished work in the morning. I had drawn all the cookies for cookies land. The use of color of the cookies were almost the same. I was wondering that should I make it more colorful or just the normal cookies. But at last, I still chose the normal cookies with different shapes. For examples, cookies with chocolate chips and nuts, star shape's cookies and so on. The most special one was the cookies with rabbit shape. Drawing the cookies for the whole morning make me felt like wanna to have some cookies~~ hahaha~~ yummy~~
Cute Cookies

            Besides that, I also help my another coursemate to draw the floor for the second level of cupcake land because the floor that she thought that the floor she had drew previously was no match with the floor in the first level. So, I created a new cupcake as floor for her. 
cupcake

Internship: Log/Activity 5/6/2012

         Today I continued combining the game levels. I had almost finished combining all the levels, only left the cookies land. Although almost all the level have been there, we still have to rearrange the game level and add on the collective items for each level. However, those items haven't been drawn use Illustrator. My coursemate, Hwee Boon had started sketching the items in paper yesterday. In the afternoon, she had finished drew out all the items and I helped her draw out part of the items. I just be able to finish the items for ice cream land.
Ice Creams



Monday, 4 June 2012

Internship: Log/Activity 4/6/2012

           I continued my previous work for today. Currently, I had combined seven levels of the game.  There were level 2-cookies land, level 3&4-marshmallow land, level 7&8- candy land, level 9- ice cream land. After combined the level, I had to adjust the position of the level as some of the mouse click  position were incorrect. For example, the jelly swing below the stick.

The jelly swing below the stick




Internship: Log/Activity 1/6/2012

           First day of June, Happy Gawai! Today will be holiday if I am at Kuching, haiz~ Anyway, I continued my work combining the game level. Today is not really a lucky day for me because I accidentally deleted one of the frame while I combining the works. This incident make me very impatient of the work. Some more, my adobe flash was lagging when I tried to re-do the work. However, I done combined the game levels for today.


The screen capture of my work

Internship: Log/Activity 31/5/2012

    Today is the last day of May. June is coming, indicated that around one month left for internship. Since I had already solved the jelly movement problems, I started to combine all the works. My coursemate, Cj had done the main menu and  story design. I had combined the first level with the menu. She also started to design the game level. She passed the design to me every time she finished a level. Besides of combining the works, I also helped to adjust and re-arrange the design to fit the jelly's abilities. For example, some of the objects were placing too high where jelly was unable to jump over it. It sounded like testing the game level.

Example of level.